the gui-less version is up’n’running, fully functional, but give me a few days, and you’ll be able to play around with it.. and no, i’m certainly not a graphic designer!
i fokkin’ hate unstable and resource-swallowing synthedit/synthmaker stuff, so i often use this simple script (linux) to check if a plugin .dll is made with synthedit: (in addition to looking for a subdirectory with a bunch of sem/sep files):
strings $1 | grep SynthEdit
if it prints out anything, it’s a SE plug, and into the trash it goes. not interested…
now if i could make something similar for synthmaker, things would be very good…
i could of course just ignore them, not download them, but plugin authors often don’t mention that their creations are made with these tools, and, if you start playing around wtth it, and have some inspirational moments, kaboom!! your daw crashes, and you lose everything, all those hours wasted.. so, i would rather not take the chances.. and you can even risk not being able to open previous project files if you forget to render to audio and delete the plugins before saving… additionally most of it is generic sound-the-same crap anyway…
the wavelet stuff has really fascinated me, and i feel i’ve started on a long and interesting journey!
they are a bit hard to describe, and i’m not really a good explainer. it’s much easier to get the ‘feel of them’ when doing hands-on experimentation, and seeing/hearing results there and then…
so i updated the haar wavelet analyzer
cyan: incoming audio signal (in this case me playing around with sine waves with reaper’s reasynth)
white: the wavelet coefficients, ‘levels’ (or scales) from top to bottom (higher frequencies), wavelet magnitude displayed by rectangle intensity.
yellow: the same wavelet coefficients, unmodified from the analysis buffer, left to right, y = level/magnitude.
and a reaper test project.
what i’m looking at now, is different ways of (ab-)using this thing.
first, i think this can be used for some interesting analysis of the audio/signal. there is both timing and frequency info in there. and i have been thinking about searching, and what can be done with that (pitch detection?)
and, some interesting effects can be made, by modifying the coefficients, and then running them through the inverse transform, to get ‘normal’ audio.
then, maybe we can just skip the initial transform, fill the analysis with our own specific coefficients, and transform ‘back’ to audio, to make a weird kind of synthesizer. an additive synthesis variant.
finally, we can transform multiple audio streams, combine the coefficients in various ways, morphing, crossfading different parts of the spectrum, comparing, ..
lots of ideas…
will be posting new discoveries when/if i find them, and much more of these jesusonic effects!
perhaps i should mention the opensource vst plugins i’ve ported to linux a while ago.. there’s not that many apps you can use them in yet, but hopeully that will change. at the moment, you can use these plugins in: energy xt2, jost, qtractor, and, eh, not much more, i guess? let me know if there’s any more, if there’s some i have forgotten, or not heard about.
i put them up at http://cern.linux.vst.googlepages.com/, so, go there for info and download.
note that these are linux vst plugins, and will not work in a windows program!
i haven’t played with them for a long time, unfortunately. mainly been using reaper. (a bit sad, really, that the best daw/sequencer i’ve found for linux, is a windows program!)